THE MAGE HUB

Mage: The Ascension

Presented here are rules and supplements by various authors for use with White Wolf's Mage: The Ascension. Note that all of the links in the table below originally went to separate pages but have all been condensed to this one page now. All rules presented below are © the author.


THE MAGE INDEX
The FactionsRules & Storyteller Aids
Traditions
Technocracy
Nephandi
Marauders
Other groups
New Spheres
Paradox
Characters & NPCs
'Random Thoughts'
The Continuum Hub - Alternate Realities, The Shade Realm of Time, and The Darkness...
Mage Links



The Factions

The Traditions

Walking the fine line between Chaos, Order, and Entropy, the Traditions are beset from all sides on their Quest for Ascension. Facing foes from without and within many Fall along the way, but those that survive rise to new realities that others can only dream of...


Virtual Adepts


The Sons Of Ether/Weird Science Links (or - "The fools!! How dare they mock my theories!!!")

These links contain useful background information and inspirational reading for playing Sons of Ether, as well as some good 'Weird/Mad Science' sites that make pretty interesting alternative views to 'real science'! Fairly appropriate given the theme of this website really...!

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The Technocracy

Seeking and defining, the Technocracy weaves its web of Stasis and Pattern across the world. Harassed by Marauders, assaulted by Nephandi, undermined by the Traditions... the Technocrat's path is a troubled one. But Order must be established lest the world fall to Those Beyond...


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The Nephandi

Beyond the Horizon lie Things that would destroy the world, that would twist and corrupt humanity beyond Redemption. These are the Nephandi, and their alien evil knows no bounds...

DISCLAIMER: Some of these supplements (especially those written by DJ Babb) contain themes that readers may find disturbing. If you already play Mage and are therefore aware of the nature of the Nephandi, then this shouldn't surprise you. In addition, readers may find certain concepts, word choices, and phrases offensive - Reader discretion is advised...


BLASPHEMOUS TOMES - texts, treatises, and house rules on the Nephandi.

LURKERS AT THE THRESHOLD - creatures and entities that comprise the Nephandi.

LEGIONS OF THE DAMNED - groups and cults that serve dark masters...

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The Marauders

Chaos incarnate, the Marauders relentlessly hammer against the walls of our Static Reality from beyond, perpetually seeking entry into our realm to overwhelm Order with their ever-changing dynamism. But are they truly Mad, or are they the sanest of us all...?

DISCLAIMER: Some of these supplements contain themes and concepts that readers may find disturbing, and word choices and phrases that readers might find offensive. Reader discretion is advised...


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Other Groups

Included here are other groups for Mage - those that are either outside the Ascension War, or who cannot be classed as Tradition, Techocracy, Orphan, Marauder, or Nephandi. Note that this includes only those groups that are fully compatible with the Mage rules (ie. no allies from the other WoD settings).

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Rules and Storyteller Aids

New Spheres

This section contains new Spheres of Magick for use with Mage: The Ascension, as well as alternative ways of running the existing Spheres. They were originally written for my own (extensive) house rules for Mage that used to be on this site - since they're a couple of editions out of date now I didn't think there was any point leaving them up anymore.

IMPORTANT NOTE: These Spheres are presented as alternatives or additions to the existing Nine Spheres of Magick - as such they should be used at the Storyteller's discretion. There will often be overlap between these and existing Spheres, but it should be remembered that the Nine Spheres are merely one way of subdividing reality - there are many others, and examples of these are presented below. In some cases, the Spheres presented here are so specialised that they can only be used by those individuals whose paradigm allows them to perceive that facet of reality in the first place.


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Paradox

Paradox, the bane of all Mages, the most objective of all forces in the universe. It strikes without mercy or compassion, on friend and foe alike, all to preserve the status quo. For if that falls, chaos will destroy everything.


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Characters & NPCs

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'Random Thoughts'

This section is a catch-all for material unclassifiable under any other category here - mostly a selection of Mage-related ideas and musings.

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